AI Insights · Timothy · October 2022
Top 5 Sports Games on Android in UAE Q3 2022
Explore the performance of the top 5 sports games on the Android platform in the UAE during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 sports games on the Android platform in the United Arab Emirates showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
8 Ball Pool from Miniclip.com experienced a stable but fluctuating weekly revenue, peaking at around $3.8K in the last week of July and then decreasing to approximately $2.2K by late September. Weekly downloads saw a high of about 8.5K mid-August before gradually declining to around 5.6K by the end of September. Active users hovered around 74K in late June, with a slight dip to approximately 71K by the end of the quarter.
Captain Tsubasa: Dream Team from KLab showed a notable decline in weekly revenue from over $4.3K at the end of June to around $1.2K mid-August, before recovering slightly to approximately $2.7K by the end of September. The game’s weekly downloads remained low, not exceeding 77 downloads in any given week, and active users decreased from 216 in late June to 167 by the end of the quarter.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS had a peak weekly revenue of about $3.3K at the end of June, which then decreased to around $903 by the end of September. Weekly downloads showed a steady pattern, ranging from 2.5K to 3.3K throughout the quarter. Active users fluctuated but ended the quarter with an increase from approximately 28.5K in late June to about 28.8K by the end of September.
Top Eleven Be a Soccer Manager from Nordeus saw its highest weekly revenue of approximately $2.3K in late July, which then declined to around $1.4K by the end of September. Weekly downloads were highest in early July with about 1.2K downloads, but dropped significantly to around 337 by the end of the quarter. Active users remained relatively stable, ranging between 2.7K and 3.7K throughout the quarter.
Tennis Clash: Multiplayer Game by Wildlife Studios experienced varied weekly revenue, peaking at around $1.1K in early July and then dipping to approximately $438 by mid-September, before rising again to $916 by the end of the month. Weekly downloads saw a high of about 3.4K in early July, which then decreased to around 1K by the end of September. Active users showed a downward trend from approximately 19K in late June to around 15.8K by the end of the quarter.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.